Appearance
SPEECH_BEATS packages (S01–S12)
Owner: Scene Editor · support docs only · DE owns formal IDs
Runtime: 95:30/v7 FROZEN · next scene NONE
Each package lives in the production repo as scene-editor/scenes/<nn>-<slug>-SPEECH_BEATS.md.
Per-scene line IDs
| Scene | Window (assembly) | Formal IDs | Silence locks (not speech) |
|---|---|---|---|
| S01 the-assassination | [00:00–06:00] | S01-L01–L04 | Battle stretch silent |
| S02 the-rising | [06:00–12:30] | S02-L01–L04 | Massacre stretch silent after command |
| S03 queen-returns | [12:30–18:30] | S03-L01–L03 | Skirmish silent |
| S04 the-muster | [18:30–26:30] | S04-L01–L03 | Sea horizon OUT speech-free |
| S05 a-leaderless-land | [26:30–34:30] | S05-L01–L05 | Content = Rampart/Gelu |
| S06 the-elven-bargain | [34:30–43:00] | S06-L01–L04 | Content = Tower/Solmyr · zero green seam OUT |
| S07 towers-and-barbarians | [43:00–52:00] | S07-L01–L04 | Fortress/Tazar · hydra call action-only |
| S08 war-drums | [52:00–60:30] | S08-L01–L04 | Stronghold/Crag · hard-silence OUT |
| S09 gates-of-fire | [60:30–67:30] | S09-L01–L02 | SNAP + spy-glow picture-only |
| S10 underworld-bargain | [67:30–74:30] | S10-L01–L05 | Shot-3 flicker silent · HARD CUT OUT |
| S11 elemental-awakening | [74:30–86:30] | S11-L01–L11 | Three-greens light not speech · 12:00 🔒 |
| S12 the-clash | [86:30–95:30] | S12-L01–L09 | SHATTER≠DISSOLVE silent · THE END |
58 formal lines · uniqueness 0 exact full-line collisions across packages.
Story follow (assembly)
S01 king falls → S02 Lich rise → S03 Catherine lands
→ S04 nine banners → S05 Rampart → S06 Tower → S07 Fortress
→ S08 Stronghold → S09 Inferno → S10 Dungeon bargain
→ S11 Conflux + council → S12 clash + free father → THE END 95:30What SE does / does not
| Does | Does not |
|---|---|
| Flag speech windows for boards | Edit CUT_STATUS / RUNTIME_BUDGET |
| Point to DE line IDs | Invent dialogue or S13 |
| Protect silence zones | Re-rule light or binding words |