The Nine Banners

Heroes of Might and Magic III · full site export (single document)

Runtime v7 = 95:30 FROZEN · Phase 8 SHIP · Phase 9 COMPLETE · FILM END · no S13 invent

Generated 2026-07-19T10:30:56.373Z · presentation only · epicmovies.net/homm3/

index

index.md

Film · scenes · production (shared site body)

Area Links
Film Overview · Runtime · Three acts · Title locks
Scenes Index · S01 · S02 · S03 · S04 · S05 · S06 · S07 · S08 · S09 · S10 · S11 · S12 END
Production Package status
Assets Full gallery

PM expanded shared film/scenes/production/assets (65b4d9) — not dept folders. Director home index updated this pass.

Department pages

Dept Page Folder
Director Director website/docs/depts/director/
Editor Editor · Runtime · Transitions website/docs/depts/editor/
Gaffer Gaffer website/docs/depts/gaffer/
Scene Editor Scene Editor website/docs/depts/scene-editor/
Dialogue Editor Dialogue · Lines website/docs/depts/dialogue-editor/
Lore Lore website/docs/depts/lore/
PM Project Manager · Residual website/docs/depts/pm/

Route: website/DEPT_PAGES.md · Live: https://epicmovies.net/homm3/
Constraints: 95:30/v7 FROZEN · film COMPLETE · presentation only

film

film/index.md

Film overview

Title: Heroes of Might and Magic III — The Nine Banners
Runtime: v7 = 95:30 FROZEN
Status: Document package COMPLETE · Phase 8 SHIP · Phase 9 dialogue DONE · Site LIVE

Queen Catherine Ironfist rallies nine faction banners against the undead army of her reanimated father. The film ends at production S12 (the-clash). SCRIPT Sc.13 (father/daughter) is folded into S12no production S13.

S01 open

S12 end

Story spine

King murdered → Lich raised → Catherine lands into ruin
→ nine-banner muster → living factions answer → dark powers answer
→ Conflux council → final clash → daughter frees father → THE END 95:30

Three-act lock

Act Title Window Runtime
I The Fall [00:00–26:30] 26:30
II The Gathering [26:30–74:30] 48:00
III The War [74:30–95:30] 21:00
Film total 95:30

Runtime lock · Act detail · Title / content locks · Scenes S01–S12

Package layers (document)

Layer Status Authority path
Picture-lock READY director/ · Editor cut
Delivery SHIP GREEN PRODUCTION_DELIVERY_SIGN_OFF.md
Directed dialogue COMPLETE PHASE9_DIALOGUE_COMPLETE.md
Film dialogue package COMPLETE FILM_DIRECTED_DIALOGUE_COMPLETE.md
Website LIVE https://epicmovies.net/homm3/

Load-bearing creative locks (read-only on site)

Lock Rule
Runtime DO-NOT-FLIP 95:30/v7
S12 dissolve ONE green→gold dissolve in the film (Shot 5)
SHATTER S12 green SHATTER ≠ dissolve
Sc.13 Folded into S12 · no invent
Protected scenes S04 · S07 · S11 (trim only with Director)

Canon paths (repo)

Package Path
Plan director/PLAN.md
Screenplay director/SCREENPLAY.md
Storyboard director/STORYBOARD.md
Runtime ledger editor/RUNTIME_BUDGET.md
Cut editor/CUT_STATUS.md
Lighting gaffer/LIGHTING_COVERAGE.md · NECROPOLIS_GRAMMAR.md
Dialogue track dialogue-editor/DIALOGUE_TRACK_INDEX.md

Presentation only. This site does not re-open BINDING, cut, or light.

film/runtime

film/runtime.md

Runtime lock

Field Value
Version v7
Duration 95:30
Status FROZEN · DO-NOT-FLIP
Cut authority Editor (editor/CUT_STATUS.md · RUNTIME_BUDGET.md)
Creative transition words Director

Act ledger

Act Window Runtime Scenes
I The Fall [00:00–26:30] 26:30 S01–S04
II The Gathering [26:30–74:30] 48:00 S05–S10
III The War [74:30–95:30] 21:00 S11–S12
Total 95:30 12

Per-scene floors

Sc Slug Runtime Window Notes
01 the-assassination 6:00 [00:00–06:00]
02 the-rising 6:30 [06:00–12:30]
03 queen-returns 6:00 [12:30–18:30]
04 the-muster 8:00 [18:30–26:30] 🔒 protected
05 a-leaderless-land 8:00 [26:30–34:30]
06 the-elven-bargain 8:30 [34:30–43:00] trim lever
07 towers-and-barbarians 9:00 [43:00–52:00] 🔒 Fortress only
08 war-drums 8:30 [52:00–60:30]
09 gates-of-fire 7:00 [60:30–67:30] trim lever
10 underworld-bargain 7:00 [67:30–74:30]
11 elemental-awakening 12:00 [74:30–86:30] 🔒
12 the-clash 9:00 [86:30–95:30] FILM END

Runtime budget

Cut timeline

Do not flip runtime from this site. Website is presentation only.

film/acts

film/acts.md

Three-act structure

Act I — The Fall · [00:00–26:30] · 26:30

King falls. Undead rise. Queen lands. Muster of the living begins.

Sc Beat
S01 Poison · body taken · first death that rises
S02 Sandro raises the Lich King
S03 Catherine returns · grief hardens
S04 Nine-banner vow · Act I OUT

S04 nine banners

Act II — The Gathering · [26:30–74:30] · 48:00

Living factions answer. Dark powers answer. Title≠content locks hold for faction diptychs.

Sc Faction / lock
S05 Rampart / Gelu
S06 Tower / Solmyr
S07 Fortress / Tazar (not Stronghold)
S08 Stronghold / Crag Hack
S09 Inferno / Xeron
S10 Dungeon / Alamar–Sandro

S05 Gelu

Act III — The War · [74:30–95:30] · 21:00

Conflux council. Final clash. Father freed. THE END 95:30.

Sc Beat
S11 Elemental awakening · council fold · sole green/red collision
S12 Clash · SHATTER · one dissolve · father/daughter · END

S11 council

S12 father

film/title-locks

film/title-locks.md

Title / content locks

Production title slugs can mislead. Content locks (not website invent):

Sc Production slug Content lock
S05 a-leaderless-land Rampart / Gelu
S06 the-elven-bargain Tower / Solmyr (not Fortress)
S07 towers-and-barbarians Fortress / Tazar only
S08 war-drums Stronghold / Crag Hack
S09 gates-of-fire Inferno / Xeron
S10 underworld-bargain Dungeon
S11 elemental-awakening Conflux + council fold
S12 the-clash Final clash + Sc.13 father/daughter fold

Transition bank

Link Rule
S12 Shot 5 ONE film dissolve green→gold
S12 SHATTER Not a dissolve
S10 tease Must not read as the film dissolve
Sc.13 In S12 · no invent S13 package

See Lore dept notes and Gaffer ladder cards for full grammar.

scenes

scenes/index.md

Scenes S01–S12

Production spine · 12 scenes · FILM END S12 · no S13 invent.

ALIGN status

# Page Slug Runtime Window Cover
01 The Assassination the-assassination 6:00 [00:00–06:00]
02 The Rising the-rising 6:30 [06:00–12:30]
03 Queen Returns queen-returns 6:00 [12:30–18:30]
04 The Muster the-muster 8:00 🔒 [18:30–26:30]
05 A Leaderless Land a-leaderless-land 8:00 [26:30–34:30]
06 The Elven Bargain the-elven-bargain 8:30 [34:30–43:00]
07 Towers and Barbarians towers-and-barbarians 9:00 🔒 [43:00–52:00]
08 War Drums war-drums 8:30 [52:00–60:30]
09 Gates of Fire gates-of-fire 7:00 [60:30–67:30]
10 Underworld Bargain underworld-bargain 7:00 [67:30–74:30]
11 Elemental Awakening elemental-awakening 12:00 🔒 [74:30–86:30]
12 The Clash · FILM END the-clash 9:00 [86:30–95:30]

Dept deep-dives: Director · Editor · Gaffer · SE · DE · Lore · PM

scenes/s01

scenes/s01.md

S01 · The Assassination

Field Value
Slug the-assassination
Runtime 6:00
Window [00:00–06:00]
Act Act I
Package Phase 9 DIRECTED · BINDING · ALIGN · SE COMPLETE

King Gryphonheart is poisoned; necromancers take the body; the last guard dies and rises.

Cover

Hero

Authority (repo paths)

Dept Path
Director scene director/scenes/01-*.md
DE dialogue dialogue-editor/scenes/01-*-dialogue.md
Editor ALIGN editor/ALIGN_DE_SCN_001_S01_*.md
SE SPEECH scene-editor/scenes/01-*-SPEECH_BEATS.md
Gaffer light gaffer/scenes/01-*.md

On this site

Scene index · S02 → · All scenes

Presentation only · 95:30/v7 FROZEN · no S13 invent.

scenes/s02

scenes/s02.md

S02 · The Rising

Field Value
Slug the-rising
Runtime 6:30
Window [06:00–12:30]
Act Act I
Package Phase 9 DIRECTED · BINDING · ALIGN · SE COMPLETE

Sandro raises the Lich King; Mass Animate Dead takes the first field.

Cover

Authority (repo paths)

Dept Path
Director scene director/scenes/02-*.md
DE dialogue dialogue-editor/scenes/02-*-dialogue.md
Editor ALIGN editor/ALIGN_DE_SCN_002_S02_*.md
SE SPEECH scene-editor/scenes/02-*-SPEECH_BEATS.md
Gaffer light gaffer/scenes/02-*.md

On this site

← S01 · S03 → · All scenes

Presentation only · 95:30/v7 FROZEN · no S13 invent.

scenes/s03

scenes/s03.md

S03 · Queen Returns

Field Value
Slug queen-returns
Runtime 6:00
Window [12:30–18:30]
Act Act I
Package Phase 9 DIRECTED · BINDING · ALIGN · SE COMPLETE

Catherine lands into ruin; first skirmish; grief hardens into resolve.

Cover

Hero

Authority (repo paths)

Dept Path
Director scene director/scenes/03-*.md
DE dialogue dialogue-editor/scenes/03-*-dialogue.md
Editor ALIGN editor/ALIGN_DE_SCN_003_S03_*.md
SE SPEECH scene-editor/scenes/03-*-SPEECH_BEATS.md
Gaffer light gaffer/scenes/03-*.md

On this site

← S02 · S04 → · All scenes

Presentation only · 95:30/v7 FROZEN · no S13 invent.

scenes/s04

scenes/s04.md

S04 · The Muster

Field Value
Slug the-muster
Runtime 8:00 🔒
Window [18:30–26:30]
Act Act I
Package Phase 9 DIRECTED · BINDING · ALIGN · SE COMPLETE

Host assembles; she vows to raise nine banners. Act I OUT.

Cover

Hero

Authority (repo paths)

Dept Path
Director scene director/scenes/04-*.md
DE dialogue dialogue-editor/scenes/04-*-dialogue.md
Editor ALIGN editor/ALIGN_DE_SCN_004_S04_*.md
SE SPEECH scene-editor/scenes/04-*-SPEECH_BEATS.md
Gaffer light gaffer/scenes/04-*.md

On this site

← S03 · S05 → · All scenes

Presentation only · 95:30/v7 FROZEN · no S13 invent.

scenes/s05

scenes/s05.md

S05 · A Leaderless Land

Field Value
Slug a-leaderless-land
Runtime 8:00
Window [26:30–34:30]
Act Act II
Package Phase 9 DIRECTED · BINDING · ALIGN · SE COMPLETE

Rampart — Gelu and the Forest Kin; green-ceiling rumor only.

Cover

Authority (repo paths)

Dept Path
Director scene director/scenes/05-*.md
DE dialogue dialogue-editor/scenes/05-*-dialogue.md
Editor ALIGN editor/ALIGN_DE_SCN_005_S05_*.md
SE SPEECH scene-editor/scenes/05-*-SPEECH_BEATS.md
Gaffer light gaffer/scenes/05-*.md

On this site

← S04 · S06 → · All scenes

Presentation only · 95:30/v7 FROZEN · no S13 invent.

scenes/s06

scenes/s06.md

S06 · The Elven Bargain

Field Value
Slug the-elven-bargain
Runtime 8:30
Window [34:30–43:00]
Act Act II
Package Phase 9 DIRECTED · BINDING · ALIGN · SE COMPLETE

Tower — Solmyr and the Silver Cities; hard cyan OUT to S07.

Cover

Authority (repo paths)

Dept Path
Director scene director/scenes/06-*.md
DE dialogue dialogue-editor/scenes/06-*-dialogue.md
Editor ALIGN editor/ALIGN_DE_SCN_006_S06_*.md
SE SPEECH scene-editor/scenes/06-*-SPEECH_BEATS.md
Gaffer light gaffer/scenes/06-*.md

On this site

← S05 · S07 → · All scenes

Presentation only · 95:30/v7 FROZEN · no S13 invent.

scenes/s07

scenes/s07.md

S07 · Towers and Barbarians

Field Value
Slug towers-and-barbarians
Runtime 9:00 🔒
Window [43:00–52:00]
Act Act II
Package Phase 9 DIRECTED · BINDING · ALIGN · SE COMPLETE

Fortress only (Tazar/Tatalia); not Fortress/Stronghold diptych.

Cover

Authority (repo paths)

Dept Path
Director scene director/scenes/07-*.md
DE dialogue dialogue-editor/scenes/07-*-dialogue.md
Editor ALIGN editor/ALIGN_DE_SCN_007_S07_*.md
SE SPEECH scene-editor/scenes/07-*-SPEECH_BEATS.md
Gaffer light gaffer/scenes/07-*.md

On this site

← S06 · S08 → · All scenes

Presentation only · 95:30/v7 FROZEN · no S13 invent.

scenes/s08

scenes/s08.md

S08 · War Drums

Field Value
Slug war-drums
Runtime 8:30
Window [52:00–60:30]
Act Act II
Package Phase 9 DIRECTED · BINDING · ALIGN · SE COMPLETE

Crag Hack earned; RED-ONLY near-subliminal; hard-silence OUT.

Cover

Authority (repo paths)

Dept Path
Director scene director/scenes/08-*.md
DE dialogue dialogue-editor/scenes/08-*-dialogue.md
Editor ALIGN editor/ALIGN_DE_SCN_008_S08_*.md
SE SPEECH scene-editor/scenes/08-*-SPEECH_BEATS.md
Gaffer light gaffer/scenes/08-*.md

On this site

← S07 · S09 → · All scenes

Presentation only · 95:30/v7 FROZEN · no S13 invent.

scenes/s09

scenes/s09.md

S09 · Gates of Fire

Field Value
Slug gates-of-fire
Runtime 7:00
Window [60:30–67:30]
Act Act II
Package Phase 9 DIRECTED · BINDING · ALIGN · SE COMPLETE

Inferno — Xeron; spy-glow after SNAP; sting-to-black OUT.

Cover

Authority (repo paths)

Dept Path
Director scene director/scenes/09-*.md
DE dialogue dialogue-editor/scenes/09-*-dialogue.md
Editor ALIGN editor/ALIGN_DE_SCN_009_S09_*.md
SE SPEECH scene-editor/scenes/09-*-SPEECH_BEATS.md
Gaffer light gaffer/scenes/09-*.md

On this site

← S08 · S10 → · All scenes

Presentation only · 95:30/v7 FROZEN · no S13 invent.

scenes/s10

scenes/s10.md

S10 · Underworld Bargain

Field Value
Slug underworld-bargain
Runtime 7:00
Window [67:30–74:30]
Act Act II
Package Phase 9 DIRECTED · BINDING · ALIGN · SE COMPLETE

Dungeon — Alamar/Sandro bargain; ember tease-that-loses.

Cover

Authority (repo paths)

Dept Path
Director scene director/scenes/10-*.md
DE dialogue dialogue-editor/scenes/10-*-dialogue.md
Editor ALIGN editor/ALIGN_DE_SCN_010_S10_*.md
SE SPEECH scene-editor/scenes/10-*-SPEECH_BEATS.md
Gaffer light gaffer/scenes/10-*.md

On this site

← S09 · S11 → · All scenes

Presentation only · 95:30/v7 FROZEN · no S13 invent.

scenes/s11

scenes/s11.md

S11 · Elemental Awakening

Field Value
Slug elemental-awakening
Runtime 12:00 🔒
Window [74:30–86:30]
Act Act III
Package Phase 9 DIRECTED · BINDING · ALIGN · SE COMPLETE

Conflux + council; sole ACTIVE green/red collision; breach to S12.

Cover

Hero

Authority (repo paths)

Dept Path
Director scene director/scenes/11-*.md
DE dialogue dialogue-editor/scenes/11-*-dialogue.md
Editor ALIGN editor/ALIGN_DE_SCN_011_S11_*.md
SE SPEECH scene-editor/scenes/11-*-SPEECH_BEATS.md
Gaffer light gaffer/scenes/11-*.md

On this site

← S10 · S12 → · All scenes

Presentation only · 95:30/v7 FROZEN · no S13 invent.

scenes/s12

scenes/s12.md

S12 · The Clash · FILM END

Field Value
Slug the-clash
Runtime 9:00
Window [86:30–95:30]
Act Act III
Package Phase 9 DIRECTED · BINDING · ALIGN · SE COMPLETE

Final battle; SHATTER ≠ dissolve; ONE green→gold dissolve; father/daughter fold; THE END 95:30.

Cover

Hero

Authority (repo paths)

Dept Path
Director scene director/scenes/12-*.md
DE dialogue dialogue-editor/scenes/12-*-dialogue.md
Editor ALIGN editor/ALIGN_DE_SCN_012_S12_*.md
SE SPEECH scene-editor/scenes/12-*-SPEECH_BEATS.md
Gaffer light gaffer/scenes/12-*.md

On this site

← S11 · Film overview · All scenes

Presentation only · 95:30/v7 FROZEN · no S13 invent.

production

production/index.md

Production package

Master gates

Gate Status Master
Phase 8 final delivery SHIP PRODUCTION_DELIVERY_SIGN_OFF.md
Phase 9 directed dialogue S01–S12 COMPLETE PHASE9_DIALOGUE_COMPLETE.md
Film directed-dialogue package COMPLETE FILM_DIRECTED_DIALOGUE_COMPLETE.md
Website VitePress LIVE https://epicmovies.net/homm3/
Next production scene NONE Sc.13 folded into S12
Sound/Mix DEFERRED Interim audio accepted
Binary FINAL export OPTIONAL Outside document SHIP
Runtime 95:30/v7 FROZEN DO-NOT-FLIP

Department matrix

Dept Package Site page
Director PLAN · SCREENPLAY · BINDING /depts/director/
Editor CUT · RUNTIME · ALIGN /depts/editor/
Gaffer NECROPOLIS · ladders · locks /depts/gaffer/
Scene Editor SPEECH_BEATS · NONCANON boards /depts/scene-editor/
Dialogue Editor Line IDs · uniqueness · formalize CLOSED /depts/dialogue-editor/
Lore Wiki-safe factions/places /depts/lore/
PM Tracker · next-step · SHIP /depts/pm/

Phase history (summary)

0–5 GREEN → 6–7 GREEN → 8 SHIP → 9 COMPLETE → 10 Website LIVE → FILM END 95:30

Residual (non-blocking)

Item Status
Sound/Mix agent Deferred
Binary FINAL Optional
Picture re-cut Not authorized without Director

See PM residual queue.

assets

assets/index.md

Asset gallery

Curated public-safe presentation assets. Full dumps stay in dept trees.

Route: website/ASSETS_COLLECT.md · Runtime frozen · mood-ref only.

director

Folder: /assets/director/ · 13 media files

S01_assassination_griffins_hero.jpg

S01_assassination_griffins_hero.jpg

S01_assassination_open_hero.jpg

S01_assassination_open_hero.jpg

S01_shared_act_open_crossref.jpg

S01_shared_act_open_crossref.jpg

S03_queen_returns_grave_hero.jpg

S03_queen_returns_grave_hero.jpg

S03_queen_returns_grief_ride_hero.jpg

S03_queen_returns_grief_ride_hero.jpg

S04_muster_nine_banners_hero.jpg

S04_muster_nine_banners_hero.jpg

S11_elemental_council_hero.jpg

S11_elemental_council_hero.jpg

S12_clash_father_hero.jpg

S12_clash_father_hero.jpg

S12_clash_free_hero.jpg

S12_clash_free_hero.jpg

S12_clash_light_field_hero.jpg

S12_clash_light_field_hero.jpg

S12_clash_nine_banners_end_hero.jpg

S12_clash_nine_banners_end_hero.jpg

S12_shared_catherine_light_crossref.jpg

S12_shared_catherine_light_crossref.jpg

S12_shatter_vs_dissolve_hero.jpg

S12_shatter_vs_dissolve_hero.jpg

editor

Folder: /assets/editor/ · 5 media files

FILM_align_status_S01-S12.png

FILM_align_status_S01-S12.png

FILM_cut_timeline_spine.png

FILM_cut_timeline_spine.png

FILM_runtime_budget_v7.png

FILM_runtime_budget_v7.png

FILM_transition_chain.png

FILM_transition_chain.png

S12_the_clash_end_windows.png

S12_the_clash_end_windows.png

gaffer

Folder: /assets/gaffer/ · 10 media files

S00_hero_palette_mood_noncanon.jpg

S00_hero_palette_mood_noncanon.jpg

S01_gold_green_seed_mood_noncanon.jpg

S01_gold_green_seed_mood_noncanon.jpg

S04_castle_gold_mood_noncanon.jpg

S04_castle_gold_mood_noncanon.jpg

S08_red_only_lock.svg

S08_red_only_lock.svg

S08_red_war_drum_mood_noncanon.jpg

S08_red_war_drum_mood_noncanon.jpg

S11_green_red_collision_mood_noncanon.jpg

S11_green_red_collision_mood_noncanon.jpg

S12_dawn_land_mood_noncanon.jpg

S12_dawn_land_mood_noncanon.jpg

S12_shatter_vs_dissolve.svg

S12_shatter_vs_dissolve.svg

ladder_gold_ember.svg

ladder_gold_ember.svg

ladder_green_force.svg

ladder_green_force.svg

scene-editor

Folder: /assets/scene-editor/ · 24 media files

S01_L01_chronicler_noncanon.jpg

S01_L01_chronicler_noncanon.jpg

S01_L02_gryphonheart_toast_noncanon.jpg

S01_L02_gryphonheart_toast_noncanon.jpg

S01_L03_sandro_outlast_os_noncanon.jpg

S01_L03_sandro_outlast_os_noncanon.jpg

S01_L04_chronicler_griffins_noncanon.jpg

S01_L04_chronicler_griffins_noncanon.jpg

S02_L01_sandro_rise_majesty_noncanon.jpg

S02_L01_sandro_rise_majesty_noncanon.jpg

S02_L02_lich_erathia_noncanon.jpg

S02_L02_lich_erathia_noncanon.jpg

S03_L01_catherine_grave_noncanon.jpg

S03_L01_catherine_grave_noncanon.jpg

S04_L02_catherine_raise_nine_noncanon.jpg

S04_L02_catherine_raise_nine_noncanon.jpg

S04_S05_horizon_dissolve_noncanon.jpg

S04_S05_horizon_dissolve_noncanon.jpg

S05_L01_gelu_forest_owes_noncanon.jpg

S05_L01_gelu_forest_owes_noncanon.jpg

S05_L03_gelu_we_bend_noncanon.jpg

S05_L03_gelu_we_bend_noncanon.jpg

S06_L01_solmyr_stars_doors_noncanon.jpg

S06_L01_solmyr_stars_doors_noncanon.jpg

S07_L01_tazar_glory_none_noncanon.jpg

S07_L01_tazar_glory_none_noncanon.jpg

S08_L01_crag_hack_begging_noncanon.jpg

S08_L01_crag_hack_begging_noncanon.jpg

S09_L01_xeron_two_feasts_noncanon.jpg

S09_L01_xeron_two_feasts_noncanon.jpg

S10_L01_alamar_dragons_noncanon.jpg

S10_L01_alamar_dragons_noncanon.jpg

S10_L04_sandro_sold_it_noncanon.jpg

S10_L04_sandro_sold_it_noncanon.jpg

S11_L01_catherine_elemental_noncanon.jpg

S11_L01_catherine_elemental_noncanon.jpg

S11_L09_catherine_five_hands_noncanon.jpg

S11_L09_catherine_five_hands_noncanon.jpg

S12_L01_captain_own_dead_noncanon.jpg

S12_L01_captain_own_dead_noncanon.jpg

S12_L04_catherine_father_noncanon.jpg

S12_L04_catherine_father_noncanon.jpg

S12_L06_catherine_free_you_noncanon.jpg

S12_L06_catherine_free_you_noncanon.jpg

S12_L09_chronicler_nine_banners_noncanon.jpg

S12_L09_chronicler_nine_banners_noncanon.jpg

S12_shatter_vs_dissolve_noncanon.jpg

S12_shatter_vs_dissolve_noncanon.jpg

dialogue-editor

Folder: /assets/dialogue-editor/ · 18 media files

S01_L02_gryphonheart_toast_mood.jpg

S01_L02_gryphonheart_toast_mood.jpg

S01_assassination_cover.jpg

S01_assassination_cover.jpg

S02_L02_lich_erathia_mood.jpg

S02_L02_lich_erathia_mood.jpg

S02_rising_cover.jpg

S02_rising_cover.jpg

S03_queen_returns_cover.jpg

S03_queen_returns_cover.jpg

S04_muster_cover.jpg

S04_muster_cover.jpg

S05_leaderless_cover.jpg

S05_leaderless_cover.jpg

S06_elven_bargain_cover.jpg

S06_elven_bargain_cover.jpg

S07_fortress_cover.jpg

S07_fortress_cover.jpg

S08_war_drums_cover.jpg

S08_war_drums_cover.jpg

S09_gates_of_fire_cover.jpg

S09_gates_of_fire_cover.jpg

S10_underworld_cover.jpg

S10_underworld_cover.jpg

S11_L09_five_hands_mood.jpg

S11_L09_five_hands_mood.jpg

S11_elemental_cover.jpg

S11_elemental_cover.jpg

S12_ADR_RANK1_father_daughter_mood_NONCANON.jpg

S12_ADR_RANK1_father_daughter_mood_NONCANON.jpg

S12_L07_gryphonheart_outlast_mood.jpg

S12_L07_gryphonheart_outlast_mood.jpg

S12_L09_nine_banners_mood.jpg

S12_L09_nine_banners_mood.jpg

S12_clash_cover.jpg

S12_clash_cover.jpg

lore

Folder: /assets/lore/ · 16 media files

S01_deyja_sandro_necropolis_mood_noncanon.jpg

S01_deyja_sandro_necropolis_mood_noncanon.jpg

S01_erathia_feast_castle_mood_noncanon.jpg

S01_erathia_feast_castle_mood_noncanon.jpg

S01_erathia_griffins_place_mood_noncanon.jpg

S01_erathia_griffins_place_mood_noncanon.jpg

faction_castle_wiki_ref.svg

faction_castle_wiki_ref.svg

faction_conflux_wiki_ref.svg

faction_conflux_wiki_ref.svg

faction_dungeon_wiki_ref.svg

faction_dungeon_wiki_ref.svg

faction_fortress_wiki_ref.svg

faction_fortress_wiki_ref.svg

faction_inferno_wiki_ref.svg

faction_inferno_wiki_ref.svg

faction_necropolis_wiki_ref.svg

faction_necropolis_wiki_ref.svg

faction_rampart_wiki_ref.svg

faction_rampart_wiki_ref.svg

faction_stronghold_wiki_ref.svg

faction_stronghold_wiki_ref.svg

faction_tower_wiki_ref.svg

faction_tower_wiki_ref.svg

place_antagarich_wiki_ref.svg

place_antagarich_wiki_ref.svg

place_deyja_wiki_ref.svg

place_deyja_wiki_ref.svg

place_erathia_wiki_ref.svg

place_erathia_wiki_ref.svg

place_steadwick_wiki_ref.svg

place_steadwick_wiki_ref.svg

pm

Folder: /assets/pm/ · 0 media files

No media yet.

shared

Folder: /assets/shared/ · 4 media files

S01_the_assassination_chronicler_open.jpg

S01_the_assassination_chronicler_open.jpg

S05_leaderless_land_gelu_hero.jpg

S05_leaderless_land_gelu_hero.jpg

S12_the_clash_catherine_light.jpg

S12_the_clash_catherine_light.jpg

S12_the_clash_father_daughter.jpg

S12_the_clash_father_daughter.jpg

depts/director

depts/director/index.md

Director

Owner: Director (director-3e693) · edit only: website/docs/depts/director/
Film: The Nine Banners · Runtime: v7 = 95:30 FROZEN · THE END


Authority

Layer Owner Status
Creative integration · BINDING words Director COMPLETE S01–S12
Formal line IDs Dialogue Editor 58 IDs · formalize CLOSED
Cut / ALIGN Editor ALIGN CLEAR 12/12
Light ladders Gaffer LOCKED (no re-lock from site)
Next production scene NONE · no S13 invent

Package

Item Status
Phase 8 Final delivery SHIP
Phase 9 directed dialogue COMPLETE
Film directed-dialogue package COMPLETE · FILM END 95:30
Site FULL / LIVE · https://epicmovies.net/homm3/
Root CTA https://epicmovies.net/ → primary Open full film site/homm3/

Spine (S01 → S12 THE END)

# Scene Binding note (presentation)
01 Assassination King falls · chronicler frame
02 The Rising Lich / Sandro rise
03 Queen Returns Catherine lands · grave
04 The Muster Nine banners
05 Leaderless Land Rampart / Gelu (title marketing only)
06 Elven Bargain Tower / Solmyr (not elves)
07 Towers and Barbarians Fortress / Tazar (not Stronghold)
08 War Drums Stronghold / Crag Hack
09 Gates of Fire Inferno / Xeron · quiet IN · sting OUT
10 Underworld Bargain Dungeon · HARD CUT OUT
11 Elemental Awakening Conflux · 12:00 🔒 · breach OUT
12 The Clash FILM END · Sc.13 fold · SHATTER ≠ ONE dissolve · free-not-win

Full per-scene pages (shared site body): Scenes index · S12 END

Locks (do not flip from website)

Hero stills

S01 open

S12 nine banners end

S12 shatter vs dissolve

Gallery: /assets/director/ · full site gallery

Cross-links

Link Path
Film · acts · title locks /film/ · /film/acts · /film/title-locks
Production package /production/
Home (Director-owned index) /

Presentation only. This page does not re-open BINDING, cut, or light.

depts/editor

depts/editor/index.md

Editor

Owner: Editor (editor-94ee0) · edit only: website/docs/depts/editor/
Live: epicmovies.net/homm3/depts/editor/
Status: Film cut package COMPLETE · Phase 9 dialogue ALIGN SHIP · presentation only

Authority

Owns Does not
Cut plans · CUT_STATUS · continuity Binding transition words (Director)
RUNTIME_BUDGET ledger · v7 = 95:30 FROZEN Picture invent · S13 invent
Dialogue window ALIGN (not re-cut) Light ladders (Gaffer) · line IDs (DE)

No re-cut from this site. Gallery / VitePress are presentation only.


Runtime ledger (v7 DO-NOT-FLIP)

Field Value
Version v7
Total 95:30
Act I 26:30 · S01–S04 · [00:00–26:30]
Act II 48:00 · S05–S10 · [26:30–74:30]
Act III 21:00 · S11–S12 · [74:30–95:30]
THE END 95:30 hard stop

Per-scene cut windows

Scene Slug Runtime Window Lock
01 the-assassination 6:00 [00:00–06:00] slow→SNAP→hold
02 the-rising 6:30 [06:00–12:30] crypt push-in
03 queen-returns 6:00 [12:30–18:30] HARD CUT OUT + ember pre-lap
04 the-muster 8:00 [18:30–26:30] 🔒 protected
05 a-leaderless-land 8:00 [26:30–34:30] sea→smoke IN
06 the-elven-bargain 8:30 [34:30–43:00] trim lever · zero-green OUT
07 towers-and-barbarians 9:00 [43:00–52:00] 🔒 · pair #4 genie · Fortress only
08 war-drums 8:30 [52:00–60:30] hard-silence Shot 7 OUT
09 gates-of-fire 7:00 [60:30–67:30] trim · sting-to-black OUT
10 underworld-bargain 7:00 [67:30–74:30] Shot-3 TEASE-THAT-LOSES
11 elemental-awakening 12:00 [74:30–86:30] 🔒 · breach OUT
12 the-clash 9:00 [86:30–95:30] SHATTER · ONE dissolve · END

Protected (no trim without Director): S04 · S07 · S11
Trim levers (hold total): S06 · S09 (±0:30 available — not flipped)

Runtime budget v7

Cut timeline spine


Load-bearing transitions

Link Type Protect
S01→S02 bone-rattle under · green match no speech across A1
S02→S03 hooves drop speech-free OUT
S03→S04 HARD CUT + 1-beat ember pre-lap NOT dissolve
S04→S05 sea→smoke match-dissolve speech-free handle · Act I→II
S05→S06 road-wipe L05 clean · no speech tail
S06→S07 amber→cyan hard cut ZERO green
S07→S08 firelight smash + drone/drum pre-lap L04 kill before smash
S08→S09 hard-silence hold → quiet IN no smash into Inferno
S09→S10 sting-to-black → fade-up speech-free OUT
S10→S11 HARD CUT to war drums zero dissolve · TEASE loses
S11→S12 breach → dawn charge 12:00 🔒 held
S12 END Shot 2 SHATTER · Shot 5 ONE green→gold dissolve SHATTER ≠ dissolve

Reserved payoff: green→gold dissolve used once (S12 Shot 5 only).
S10 Shot-3 ember = TEASE-THAT-LOSES (flicker-match · not dissolve bank).

Transition chain


Protected silences & speech-free seams

Zone Rule
S01 battle tail no dialogue
S02 massacre [~07:35–08:35] silent
S02 Lich SNAP L02 P0 lip · protect
S03 skirmish / flashback silent · HARD CUT speech-free OUT
S05 dragon uncoil (L02→L03) SILENCE
S06 Titan battle silent · no invent combat lines
S07 Hydra + pair #4 genie SILENT
S08 hard-silence Shot 7 OUT free of speech
S09 SNAP + fire barrage SNAP silent · spy-glow after SNAP
S10 Shot-3 TEASE silent · not S12 dissolve
S11 drums IN · three-greens peak no invent speech
S12 charge / SHATTER / dissolve silence protected · father/daughter P0

Dialogue ALIGN (Phase 9 SHIP)

All per-scene Editor ALIGN files verdict ALIGN CLEAR (window only · no re-cut).

Scene Status
S01–S12 ALIGN CLEAR ×12
Next DE-SCN route NONE unless PM re-opens
Next production scene NONE · no S13 invent

DE owns line IDs · Director owns BINDING CONFIRM · Editor owns cut timing windows.

ALIGN status S01–S12


S12 FILM END (title card · not speech)

Lock Rule
Window [86:30–95:30] 9:00
Shot 2 SHATTER SNAP ≠ dissolve
Shot 5 ONE green→gold dissolve (sole film dissolve bank)
Dawn land S04 dawn land clean
THE END 95:30 · DO-NOT-FLIP

S12 end windows


Package status

Layer Status
CUT_STATUS CLEAR
Phase 8 delivery SHIP / READY
Phase 9 dialogue ALIGN COMPLETE · SHIP
Interim audio spine ACCEPTED until Sound seated
Website assets 5 curated heroes · MANIFEST.md
Editor disposition Stand down unless PM re-opens

Child pages

Repo authority (not overridden by this site)

When ready (this page): message Director with paths edited → Director updates home index + rebuilds.

depts/editor/runtime

depts/editor/runtime.md

Runtime ledger — Editor

Owner: Editor (editor-94ee0) · parent: Editor dept
Runtime: v7 = 95:30 FROZEN · DO-NOT-FLIP

Spine check

Act Window Duration Status
I [00:00–26:30] 26:30 CLEAR
II [26:30–74:30] 48:00 CLEAR
III [74:30–95:30] 21:00 CLEAR
Total 95:30 FROZEN ✓

Policy

Diagram

Runtime budget v7

Source of truth: repo editor/RUNTIME_BUDGET.md — this page is presentation only.

depts/editor/transitions

depts/editor/transitions.md

Transition chain — Editor

Owner: Editor (editor-94ee0) · parent: Editor dept
Binding words: Director · Cut windows: Editor

Chain (locked)

Link OUT → IN Type
S01→S02 bone-rattle under → crypt audio bridge + green match-dissolve
S02→S03 hooves drop → shore audio drop
S03→S04 ruin → sunlit sea HARD CUT + ember audio pre-lap
S04→S05 sea-horizon → smoke match-dissolve (Act I→II)
S05→S06 road-wipe dissolve
S06→S07 amber → cyan hard tonal cut · zero green
S07→S08 firelight smash smash + drone/drum pre-lap
S08→S09 hard-silence → quiet IN silence bridge
S09→S10 sting-to-black → fade-up hard reset
S10→S11 gold gutters → war drums HARD CUT · zero dissolve
S11→S12 breach → dawn charge core-arrival
S12 END SHATTER · ONE dissolve THE END 95:30

Audio bridges (interim → Sound)

  1. S01→S03 gasp — bone-rattle under S02
  2. S03→S04 pre-lap — 1-beat ritual-green/ember (replaces dissolved green→gold early)
  3. S07→S08 — drone↔drum pre-lap under smash

Reserved dissolve

Green→gold ONCE at S12 Shot 5. S10 Shot-3 = TEASE-THAT-LOSES only.

Transition chain

Source: editor/scenes/EDITOR_CUT_INDEX.md · editor/AUDIO_SPINE.md.

depts/gaffer

depts/gaffer/index.md

Gaffer

Owner: Gaffer (gaffer-e4ff8) · edit only: website/docs/depts/gaffer/
Live: epicmovies.net/homm3/depts/gaffer/
Canon package: gaffer/NECROPOLIS_GRAMMAR.md · LIGHTING_COVERAGE.md · CUT_LIGHT_SEAMS.md · scenes/01–12

Presentation only. Site mood stills and ladder cards do not re-lock lighting. Runtime v7 = 95:30 FROZEN.

Authority

Layer Status
Lighting / VFX / NECROPOLIS grammar Gaffer owns
S01–S12 light packages LOCKED (12/12)
Green-force · gold-ember · sole S12 dissolve HOLD
Site assets Mood-ref / NONCANON — not BINDING re-open
Film package COMPLETE · stand down creative

Green-force ladder

Order (ascending force):

S05 ≤ S09 < S03 < S10 < S11

Scene Role (one-line)
S05 GREEN-CEILING — Rampart rumor emerald ≤ S03; not Necro mass
S09 Spy-glow after Shot-4 SNAP · intrusion ≤ S05 · presence-not-spell
S03 Ritual / horizon green seed (Enroth sea)
S10 Ember TEASE-THAT-LOSES — flicker-match not the film dissolve
S11 Sole ACTIVE green/red collision · Mass · 12:00 protected

Green-force ladder card

Gold–ember ladder

S03/S04 living gold → S10 40–50% ember tease → S12 dawn land #FFF3D0

Gold–ember ladder card

S08 — RED-ONLY

Lock Rule
World Stronghold red war-drum · not Fortress swamp
Shots 5–6 RED-ONLY · zero Necropolis green frame-level
OUT Hard-silence light drop · not smash green into S09

S08 RED-ONLY card

S08 red war-drum mood

S12 — SHATTER ≠ DISSOLVE

Two distinct green exits at FILM END:

Beat Light rule
Shot 2 SHATTER Hard SNAP · not the dissolve
Shot 5 DISSOLVE Sole film green→gold graded dissolve
Dawn land Castle gold / sea-blue · zero residual Necro green · ember #FFF3D0

SHATTER vs DISSOLVE card

S12 dawn land mood

Palette cards (mood)

Hero / ladder mood stills only — not light canon.

Hero palette

S01 gold vs green seed

S04 castle gold

S11 green/red collision

Scene light register (summary)

# Scene Light one-liner
01 Assassination Gold feast vs toxic green seed · Death Ripple grammar
02 Rising Lich rise SNAP · Mass Animate Dead
03 Queen returns Enroth sea-light · HARD CUT OUT (dissolve banked S12)
04 Muster Castle gold · sea-horizon match-dissolve OUT
05 Leaderless land GREEN-CEILING rumor only
06 Elven bargain Tower cyan · ZERO green S06→S07
07 Towers & barbarians Fortress swamp → firelight smash-prep to S08
08 War drums RED-ONLY 5–6 · hard-silence OUT
09 Gates of fire Spy-glow after SNAP ≤ S05
10 Underworld bargain Ember tease · HARD CUT OUT
11 Elemental awakening Sole ACTIVE green/red · 12:00
12 The clash SHATTER ≠ DISSOLVE · ONE dissolve · dawn land

Full specs live under monorepo gaffer/scenes/ · coverage: gaffer/LIGHTING_COVERAGE.md.

Asset manifest

Drop folder: website/docs/public/assets/gaffer/ · see MANIFEST.md there.

Kind Count
Mood stills (jpg) 6
Ladder cards (svg) 4

Constraints (held)

Paths ready for Director index + rebuild:

depts/scene-editor

depts/scene-editor/index.md

Scene Editor

Owner: Scene Editor (scene-editor-0c49c) · edit only this folder: website/docs/depts/scene-editor/
Route: website/DEPT_PAGES.md · Assets: /assets/scene-editor/
Live: https://epicmovies.net/homm3/depts/scene-editor/

Authority (support only)

Item Status
Role Per-scene assembly support · SPEECH_BEATS · NONCANON boards
Not Cut rewrite · binding invent · light re-rule · dialogue ownership
Line IDs DE owns formal S##-L##
Runtime v7 = 95:30 FROZEN
Next production scene NONE · no S13 invent · SCRIPT Sc.13 folded into production S12
Film SPEECH support COMPLETE S01–S12

Editor owns cut timing · Gaffer owns light · Director owns BINDING words. SE flags speech windows for assembly boards only.


Film SPEECH map (S01 → S12 · THE END)

Sc Slug Formal IDs Content truth Site hero
S01 the-assassination L01–L04 Erathia feast · king fall · Sandro seed S01
S02 the-rising L01–L04 Crypt rise · Lich “…Erathia.” S02
S03 queen-returns L01–L03 Catherine lands / grave S03
S04 the-muster L01–L03 Nine-banner muster S04
S05 a-leaderless-land L01–L05 Rampart / Gelu (title marketing only) S05
S06 the-elven-bargain L01–L04 Tower / Solmyr (not elves) S06
S07 towers-and-barbarians L01–L04 Fortress / Tazar (not Stronghold) S07
S08 war-drums L01–L04 Stronghold / Crag Hack S08
S09 gates-of-fire L01–L02 Inferno / Xeron S09
S10 underworld-bargain L01–L05 Dungeon / Alamar–Sandro S10
S11 elemental-awakening L01–L11 Conflux / Ignissa + council · 12:00 🔒 S11
S12 the-clash L01–L09 Clash + free-not-win father/daughter · FILM END S12

Totals: 12 SPEECH packages · 58 formal DE line IDs · 58 production NONCANON stills (scene-editor/boards/) · site heroes 24 · exact full-line collisions 0.

Story follow (assembly spine)

S01 king falls → S02 Lich rise → S03 Catherine lands
→ S04 nine banners → S05 Rampart → S06 Tower → S07 Fortress
→ S08 Stronghold → S09 Inferno → S10 Dungeon bargain
→ S11 Conflux + council → S12 clash + free father → THE END 95:30

Silence locks (not speech IDs)

Scene Protected silent
S01 Battle stretch
S02 Massacre after rise command
S09 SNAP + spy-glow picture-only
S10 Shot-3 flicker (NOT dissolve) · HARD CUT OUT speech-free
S11 Three-greens is light, not dialogue
S12 SHATTER ≠ DISSOLVE · final card not spoken after L09

Title ≠ content (do not re-board)

Scene Content truth Do not re-board
S05 Rampart / Gelu / AvLee Tower / Solmyr
S06 Tower / Solmyr / Bracada Elves / Rampart forest
S07 Fortress / Tazar / Tatalia Krewlod war-drums
S08 Stronghold / Crag Hack Swamp / hydra
S11 Conflux / Ignissa + council Dungeon bargain cavern
S12 Clash + father fold Conflux nexus · conflate SHATTER with dissolve

NONCANON boards (site heroes · /assets/scene-editor/)

Policy: curated heroes for the site · not full dump · not picture-lock.
Full per-line stills remain in production repo scene-editor/boards/.

S01 feast (full set on site)

S01 L01 Chronicler war of kings

S01 L02 Gryphonheart toast

S01 L03 Sandro O.S.

S01 L04 Griffins settle

Act I–II seams & allies

S02 rise

S02 Lich Erathia

S03 grave

S04 raise nine

S04→S05 horizon

S05 Gelu forest

S05 we bend

S06 Solmyr stars

S07 Tazar

S08 Crag Hack

Act III → FILM END

S09 Xeron

S10 Alamar dragons

S10 Sandro sold it

S11 elemental

S11 five hands

S12 own dead

S12 Father

S12 free you

S12 nine banners END

S12 SHATTER ≠ DISSOLVE

Hero file list (24)

S01_L01_chronicler_noncanon.jpg · S01_L02_gryphonheart_toast_noncanon.jpg · S01_L03_sandro_outlast_os_noncanon.jpg · S01_L04_chronicler_griffins_noncanon.jpg · S02_L01_sandro_rise_majesty_noncanon.jpg · S02_L02_lich_erathia_noncanon.jpg · S03_L01_catherine_grave_noncanon.jpg · S04_L02_catherine_raise_nine_noncanon.jpg · S04_S05_horizon_dissolve_noncanon.jpg · S05_L01_gelu_forest_owes_noncanon.jpg · S05_L03_gelu_we_bend_noncanon.jpg · S06_L01_solmyr_stars_doors_noncanon.jpg · S07_L01_tazar_glory_none_noncanon.jpg · S08_L01_crag_hack_begging_noncanon.jpg · S09_L01_xeron_two_feasts_noncanon.jpg · S10_L01_alamar_dragons_noncanon.jpg · S10_L04_sandro_sold_it_noncanon.jpg · S11_L01_catherine_elemental_noncanon.jpg · S11_L09_catherine_five_hands_noncanon.jpg · S12_L01_captain_own_dead_noncanon.jpg · S12_L04_catherine_father_noncanon.jpg · S12_L06_catherine_free_you_noncanon.jpg · S12_L09_chronicler_nine_banners_noncanon.jpg · S12_shatter_vs_dissolve_noncanon.jpg


Completeness ledger

Gate Result
SPEECH_BEATS packages S01–S12 12/12
Per-line NONCANON boards (production) 58/58
VitePress curated heroes 24
Uniqueness exact collisions 0
Title≠content guards S05–S08 HELD
Next scene NONE
Support-only idle YES

Repo (production): scene-editor/scenes/*-SPEECH_BEATS.md · scene-editor/boards/ · SCENE_ASSEMBLY_INDEX.md


Status

Film SPEECH + boards support COMPLETE for site presentation.
95:30/v7 FROZEN · no S13 invent · no cut/light/binding rewrite.

Director: this page ready for home-index link + rebuild (npm run buildpublic_html/homm3).

depts/scene-editor/speech

depts/scene-editor/speech.md

SPEECH_BEATS packages (S01–S12)

Owner: Scene Editor · support docs only · DE owns formal IDs
Runtime: 95:30/v7 FROZEN · next scene NONE

Each package lives in the production repo as scene-editor/scenes/<nn>-<slug>-SPEECH_BEATS.md.

Per-scene line IDs

Scene Window (assembly) Formal IDs Silence locks (not speech)
S01 the-assassination [00:00–06:00] S01-L01–L04 Battle stretch silent
S02 the-rising [06:00–12:30] S02-L01–L04 Massacre stretch silent after command
S03 queen-returns [12:30–18:30] S03-L01–L03 Skirmish silent
S04 the-muster [18:30–26:30] S04-L01–L03 Sea horizon OUT speech-free
S05 a-leaderless-land [26:30–34:30] S05-L01–L05 Content = Rampart/Gelu
S06 the-elven-bargain [34:30–43:00] S06-L01–L04 Content = Tower/Solmyr · zero green seam OUT
S07 towers-and-barbarians [43:00–52:00] S07-L01–L04 Fortress/Tazar · hydra call action-only
S08 war-drums [52:00–60:30] S08-L01–L04 Stronghold/Crag · hard-silence OUT
S09 gates-of-fire [60:30–67:30] S09-L01–L02 SNAP + spy-glow picture-only
S10 underworld-bargain [67:30–74:30] S10-L01–L05 Shot-3 flicker silent · HARD CUT OUT
S11 elemental-awakening [74:30–86:30] S11-L01–L11 Three-greens light not speech · 12:00 🔒
S12 the-clash [86:30–95:30] S12-L01–L09 SHATTER≠DISSOLVE silent · THE END

58 formal lines · uniqueness 0 exact full-line collisions across packages.

Story follow (assembly)

S01 king falls → S02 Lich rise → S03 Catherine lands
→ S04 nine banners → S05 Rampart → S06 Tower → S07 Fortress
→ S08 Stronghold → S09 Inferno → S10 Dungeon bargain
→ S11 Conflux + council → S12 clash + free father → THE END 95:30

What SE does / does not

Does Does not
Flag speech windows for boards Edit CUT_STATUS / RUNTIME_BUDGET
Point to DE line IDs Invent dialogue or S13
Protect silence zones Re-rule light or binding words

Dept home · Boards

depts/scene-editor/boards

depts/scene-editor/boards.md

NONCANON boards (site heroes)

Authority: Assembly mood only · not picture-lock · not cut
Site policy: curated heroes (not full dump) · full stills in repo scene-editor/boards/

Hero gallery

Act I

S01 open

S01 toast

S01 Sandro

S01 settle

S02 rise

S02 Erathia

S03 grave

S04 nine

S04→S05 horizon

Act II

S05 Gelu

S05 bend

S06 Solmyr

S07 Tazar

S08 Crag Hack

Act III

S09 Xeron

S10 dragons

S10 sold

S11 elemental

S11 five hands

S12 own dead

S12 father

S12 free

S12 nine

S12 SHATTER≠DISSOLVE

Inventory

See also site public/assets/scene-editor/MANIFEST.md (24 heroes). Production tree holds one still per dialogue line (58).

Dept home · SPEECH packages

depts/dialogue-editor

depts/dialogue-editor/index.md

Dialogue Editor

Owner: Dialogue Editor (dialogue-editor-78e1b) · edit only: website/docs/depts/dialogue-editor/
Live: depts/dialogue-editor · Assets: /assets/dialogue-editor/
Runtime: v7 = 95:30 FROZEN · presentation only · no S13 invent

Authority

Item Status
Role Formal line IDs · dialogue sheets · uniqueness · ADR priority notes
Not Picture cut · lighting re-rule · inventing spoken text
Source PLAN/HOMM3/SCRIPT.md + director/SCREENPLAY.md (path-qualified)
Formalize queue CLOSED · S01–S12 done · next scene NONE
Sc.13 Folded into production S12 (not a 13th scene ID)

DE owns formal line IDs. Director owns BINDING CONFIRM. Editor owns cut timing / ALIGN. Gaffer owns light. Scene Editor owns NONCANON boards / SPEECH support stills.


Film dialogue map (S01 → S12 · THE END)

Sc Slug Line IDs Count Cover
S01 the-assassination L01–L04 4 S01
S02 the-rising L01–L04 4 S02
S03 queen-returns L01–L03 3 S03
S04 the-muster L01–L03 3 S04
S05 a-leaderless-land L01–L05 5 S05
S06 the-elven-bargain L01–L04 4 S06
S07 towers-and-barbarians L01–L04 4 S07
S08 war-drums L01–L04 4 S08
S09 gates-of-fire L01–L02 2 S09
S10 underworld-bargain L01–L05 5 S10
S11 elemental-awakening L01–L11 11 S11
S12 the-clash L01–L09 9 S12

Totals: 12 scene packages · 58 formal DE line IDs · film dialogue track COMPLETE.

Full exact-line tables: lines.md


Uniqueness (film-wide)

Check Result
Formalized exact-line cores 58
Unique normalized cores 58
Exact full-line duplicate pairs 0
Ledger dialogue-editor/DIALOGUE_UNIQUENESS_AUDIT.md · UNIQUE-CLEAR

Intentional motif echoes (distinct wording each)

Motif Occurrences (not exact repeats)
Outlast S01 Gryphonheart toast · S01 Sandro O.S. · S12 Gryphonheart “Outlast me”
Erathia S01 toast · S02 Lich “…Erathia.” · S02 Sandro · S05 Gelu
Dead / rest S02 dead keep oaths · S12 Captain own dead · S12 Catherine reason to rest
Nine banners S04 raise nine · S12 Chronicler nine banners rose

Motif echoes must remain different takes / different intent — never collapsed to one recorded take.


Cover gallery (curated site assets)

S01 assassination

S02 rising

S03 queen returns

S04 muster

S05 leaderless

S06 Tower/Solmyr

S07 Fortress

S08 war drums

S09 gates of fire

S10 underworld

S11 elemental

S12 clash


Key line moods (site)

S01 L02 toast

S02 L02 Erathia

S11 L09 five hands

S12 L07 Outlast me

S12 L09 nine banners

S12 ADR Rank1 father/daughter

18 curated NONCANON stills under /assets/dialogue-editor/ · full per-line boards remain with Scene Editor.


Title ≠ content (dialogue truth)

Scene Content truth (SCRIPT)
S05 Rampart / Gelu — not Tower
S06 Tower / Solmyr — not elves
S07 Fortress / Tazar — not Stronghold
S08 Stronghold / Crag Hack — not Fortress
S12 Clash + father/daughter free-not-win · SHATTER ≠ DISSOLVE (picture/light — DE does not re-rule)

Completeness ledger

Gate Result
DE sheets S01–S12 12/12
Formal line IDs 58
Uniqueness exact collisions 0
VitePress curated covers/moods 18
Next scene formalize NONE · CLOSED
S13 invent REJECTED

Repo pointers: dialogue-editor/DIALOGUE_TRACK_INDEX.md · dialogue-editor/scenes/*-dialogue.md · DE_NEXT_SCENE_ae69bd314fa80271_FILM_COMPLETE_NO_NEXT_2026-07-19.md


Status

Film directed-dialogue COMPLETE. Formalize CLOSED. Presentation only · 95:30/v7 FROZEN · THE END.

depts/dialogue-editor/lines

depts/dialogue-editor/lines.md

Dialogue line IDs (S01–S12)

Owner: Dialogue Editor (dialogue-editor-78e1b)
Authority: SCRIPT + SCREENPLAY · DE-owned formal IDs · no invent
Totals: 58 lines · 0 exact film-wide duplicates · next scene NONE

Parent: Dialogue Editor index


01-the-assassination-dialogue

Status: L01–L04 BINDING — CONFIRMED

ID Speaker Type Exact line (canon)
S01-L01 CHRONICLER V.O. They will tell you this was a war of kings. It was not. Every banner is a story a people tells itself about why it is right — and this is where the first story ended.
S01-L02 GRYPHONHEART ADR (spoken) To Erathia. May she outlast her king.
S01-L03 SANDRO O.S. Oh, she will outlast you, old man. You will see to it yourself.
S01-L04 CHRONICLER V.O. A king once believed the gods loved the just, and so he could not fall. That was the morning he stopped counting his griffins.

02-the-rising-dialogue

Status: BINDING (Director 468176 / SE confirm + DE-SCN-002)

ID Speaker Type Exact line (canon)
S02-L01 SANDRO ADR Rise, Majesty. Your kingdom still needs you. (softer, cruel) It simply no longer needs you willing.
S02-L02 LICH KING ADR P0 …Erathia.
S02-L03 SANDRO ADR Yes. Erathia. Go and give it to me.
S02-L04 CHRONICLER V.O. The dead keep every oath. That is what makes them terrible. He had sworn to protect his land — and now he would keep that oath by ending it.

03-queen-returns-dialogue

Status: BINDING · peer cascade closing (Director + Editor ALIGN + Gaffer)

ID Speaker Type Exact line (canon)
S03-L01 CATHERINE ADR I left a kingdom. I’ve come back to a grave.
S03-L02 CATHERINE ADR Then I’ll dig it up with my own hands.
S03-L03 CHRONICLER V.O. You cannot outrun grief on a fast horse. But you can ride it — into something worth the doing.

04-the-muster-dialogue

Status: DIRECTED — awaiting Director BINDING + Editor ALIGN

ID Speaker Type Exact line (canon)
S04-L01 CAPTAIN ADR They are ten times our number, my Queen. And they do not tire. They do not fear. They do not stop.
S04-L02 CATHERINE ADR Neither will we. (raising her sword) One banner cannot hold the dark. So we will raise nine.
S04-L03 CHRONICLER V.O. Every empire begins by believing it is the good. Hers began by knowing it was not enough — and that is a rarer, better beginning.

05-a-leaderless-land-dialogue

Status: CHAIN COMPLETE — Director BINDING + Editor ALIGN GREEN

ID Speaker Type Exact line (canon)
S05-L01 GELU ADR The forest owes Erathia nothing, Queen. We have stood a thousand years without your walls.
S05-L02 CATHERINE ADR The oak said the same to the storm. (she gestures to the undead crows overhead) Their rot is already in your streams, ranger. You can bend with me — or break alone.
S05-L03 GELU ADR …Then we bend. But we do not kneel.
S05-L04 CATHERINE ADR I’d think less of you if you did.
S05-L05 CHRONICLER V.O. What will not change to meet the world is broken by it. Even the ancient must, at last, learn to bow.

06-the-elven-bargain-dialogue

Status: CHAIN COMPLETE — Director BINDING + Editor ALIGN GREEN

ID Speaker Type Exact line (canon)
S06-L01 SOLMYR ADR We saw this hour in the stars a hundred years ago, Queen Catherine. We wrote it on our doors.
S06-L02 CATHERINE ADR Then why are you still here, and not already marching?
S06-L03 SOLMYR ADR Because knowing the hour of the storm… is not the same as knowing what to do in it. That, it seems, you have come to teach us.
S06-L04 CHRONICLER V.O. To know a thing and to understand it are two different countries. The wise are those who know they have only visited the first.

07-towers-and-barbarians-dialogue

Status: CHAIN COMPLETE — Director BINDING + Editor ALIGN GREEN

ID Speaker Type Exact line (canon)
S07-L01 TAZAR ADR Kings send men to die for glory. I’ve none to spare.
S07-L02 CATHERINE ADR I’m not here for glory. Neither are you. The Dead are poisoning your water — I’m here because you’d rather live.
S07-L03 TAZAR ADR …Huh. A royal who speaks plain. Marsh’ll follow you, Queen. Not for the crown. For the water.
S07-L04 CHRONICLER V.O. Glory is loud and brief. The reed drinks the same water as the sword — and it is the reed that remains.

08-war-drums-dialogue

Status: CHAIN COMPLETE — Director BINDING + Editor ALIGN GREEN

ID Speaker Type Exact line (canon)
S08-L01 CRAG HACK ADR Ha! A queen, come begging in my badlands! Give me one reason my axe should care about your dead king.
S08-L02 CATHERINE ADR Because your axe has never met an enemy it couldn’t kill. Until now.
S08-L03 CRAG HACK ADR An enemy that won’t STAY dead?! Queen, you had me at the poison, but that — that’s a fight worth singing about! The tribes are yours!
S08-L04 CHRONICLER V.O. A fist holds no water. But point the strongest fist in the world at the one thing it cannot break, and you will never need to ask it twice.

09-gates-of-fire-dialogue

Status: CHAIN COMPLETE — Director BINDING + Editor ALIGN GREEN

ID Speaker Type Exact line (canon)
S09-L01 XERON ADR Two feasts, laid out and fighting over the tablecloth. How generous. I’ll take both.
S09-L02 CHRONICLER V.O. A guest was given bread, and ate the house. Some hungers are not fed by feeding — they are only taught how large they may grow. The demons did not come for the crown. They came for the ash.

10-underworld-bargain-dialogue

Status: CHAIN COMPLETE — Director BINDING + Editor ALIGN GREEN

ID Speaker Type Exact line (canon)
S10-L01 ALAMAR ADR My dragons are the finest in the world, necromancer. What does your master offer for them?
S10-L02 SANDRO ADR A share of everything that lives. Soon — a share of everything that doesn’t.
S10-L03 ALAMAR ADR Then we are agreed. I sell to the winning side.
S10-L04 SANDRO ADR Wise. Only remember, warlock — the winning side never has need of the man who sold it.
S10-L05 CHRONICLER V.O. He who sells to every hand is held by none of them — defended by none, and mourned by none. But that lesson always comes due later than the coin.

11-elemental-awakening-dialogue

Status: CHAIN COMPLETE — Director BINDING + Editor ALIGN GREEN

ID Speaker Type Exact line (canon)
S11-L01 CATHERINE ADR Elemental! Fight with us — help us end them!
S11-L02 IGNISSA ADR We do not fight with, daughter of griffins. We fight between. Take away our striving and you take away the world.
S11-L03 IGNISSA ADR …But a fire that eats all fires is no longer balance. That one, we will thin. Consider it a gift you did not earn.
S11-L04 CHRONICLER V.O. Balance is not peace. It is the endless, equal contest that keeps all things from falling into one. Do not pray for it to end. Pray only to survive it.
S11-L05 CRAG HACK ADR We charge at dawn and break them on the open field!
S11-L06 GELU ADR Charge a foe that raises your own dead behind you, and by noon you fight your own front rank.
S11-L07 TAZAR ADR Out there’s no swamp to swallow them. Poison the ground and let it do the killing.
S11-L08 SOLMYR ADR The stars give us a narrow hour near dawn. No more.
S11-L09 CATHERINE ADR You’re all right — that’s the problem, and the answer. Not five wars. One, with five hands. I’m not asking you to fight like me. I’m asking you to fight like yourselves, at the same time, in the same place. That’s all an alliance ever was.
S11-L10 CATHERINE ADR Two things end this. I take back the Sun’s Tear, or my father can only be killed and raised again, forever. And Gelu denies Xeron the blade that ends worlds.
S11-L11 IGNISSA ADR There is no ending. Only which fire burns after. But the fire that eats all fires — that one, even balance would see thinned.

12-the-clash-dialogue

Status: CHAIN COMPLETE — Director BINDING + Editor ALIGN GREEN · FILM END

ID Speaker Type Exact line (canon)
S12-L01 CAPTAIN ADR Our dead — he’s raising our own dead!
S12-L02 CATHERINE ADR Then we give them a reason to rest! LIGHT THE FIELD!
S12-L03 CHRONICLER V.O. Steel decides who kneels. It never decides who was right. All nine banners burned that morning — and somewhere in the smoke, a daughter finally saw her father’s face.
S12-L04 CATHERINE ADR …Father.
S12-L05 LICH KING ADR Catherine. Run… while it is still me who asks.
S12-L06 CATHERINE ADR No. I won’t run from you. I’ll free you.
S12-L07 GRYPHONHEART ADR …My good girl. Outlast me.
S12-L08 CHRONICLER V.O. She struck the blow not to win — but to free. Any fool can raise an army. It takes a queen to know the last enemy worth defeating is the one you love… and the last mercy is to let them rest.
S12-L09 CHRONICLER V.O. Nine banners rose that day. Some fell. But the land does not keep banners. It keeps what was done beneath them — and remembers them all.

Notes

95:30/v7 FROZEN · presentation only.

depts/lore

depts/lore/index.md

Lore

Owner: Lore (lore-4da4d) · edit only: website/docs/depts/lore/index.md (this page)
Agent: lore-4da4d · Live: https://epicmovies.net/homm3/depts/lore/
Route: website/DEPT_PAGES.md · Assets: /assets/lore/
Runtime: 95:30/v7 FROZEN · presentation only · no S13 invent · no Wave re-open

Authority

Owns Does not own
Wiki-safe factions · places · title≠content guards Cut · runtime · BINDING · light locks
Film-vs-game divergence notes Creative rulings (Director)
Scene lore PASS / NOTE Invented dialogue or production Sc.13

Wiki = game canon baseline (Miraheze HoMM3 · lore/HOMM_WIKI_LORE.md). Director rulings may diverge — document; do not silently rewrite SCREENPLAY.


Factions — nine town banners (wiki-safe)

Town Homeland Capital / seat People (wiki) Terrain Film scene(s) Content hero
Castle Erathia Steadwick Humans · knights · clerics Grass S01 court · S03–S04 · S12 Catherine · Gryphonheart
Rampart AvLee Pierpont Wood elves · dwarves · fae Forest S05 Gelu
Tower Bracada Celeste Wizards · genies · gremlins Snow / silver S06 Solmyr
Fortress Tatalia Tidewater (wiki) Lizardmen · gnolls · beastmasters Swamp S07 Tazar
Stronghold Krewlod Ulgak Barbarians · orcs · ogres Rough S08 Crag Hack
Inferno Eeofol Kreelah Kreegan · efreet Lava S09 Xeron
Dungeon Nighon Underworld seats Warlocks · minotaurs · dragons Subterranean S10 Alamar
Necropolis Deyja Moulder Necromancers · undead Dirt S01 seed · S02 · S12 Sandro · Lich King
Conflux Elemental Confluence Planar tear (AB) Elementals · planeswalkers Highlands S11 Ignissa

HotA Cove / Factory / Bulwark: out of film scope.

Faction refs (SVG · /assets/lore/)

Castle Rampart Tower Fortress Stronghold Inferno Dungeon Necropolis Conflux

Banner notes (content truth)

Banner Film note
Castle Assassination court · queen’s return · muster · final clash
Rampart S05 = forest kin / Gelu — not empty Steadwick
Tower S06 = Solmyr / Titans / cyan — title “elven” is marketing only
Fortress S07 = Tazar / swamp / Hydra · Gorgon — not Tower or Stronghold
Stronghold S08 = Crag Hack / war-drums / Behemoth · might culture
Inferno S09 = Xeron / fire-gates · third power (Blade race framing per CANON)
Dungeon S10 = Alamar bargain · dragons · Sandro continuum
Necropolis S01–S02 raise Lich King · S12 field vs Castle · death-green cite (Gaffer owns ladders)
Conflux S11 Ignissa / Phoenix / council · ninth banner · AB wild card (droppable for 8-banner cut)

Places — Antagarich geography (wiki-safe)

Place Role Faction Film use
Antagarich Continent (primary geography) Whole film setting
Erathia Largest human kingdom Castle S01 · S03–S04 · S12
Steadwick Erathia capital / seat Castle Court-implied S01 · restoration goal
Deyja Necromancer realm Necropolis S01 seed · S02 · S12
AvLee · Pierpont Forest homeland Rampart S05
Bracada · Celeste Wizard skycity Tower S06
Tatalia Swamp realm Fortress S07
Krewlod · Ulgak Barbarian homeland Stronghold S08
Eeofol · Kreelah Kreegan land Inferno S09
Nighon Underground empire Dungeon S10
Elemental Confluence Planar tear (AB) Conflux S11

Gotchas: Erathia ≠ Antagarich (kingdom vs continent). Catherine = Queen of Enroth by marriage · heir/restorer of Erathia by blood.

Place refs (SVG · /assets/lore/)

Antagarich Erathia Steadwick Deyja

Mood stills (NONCANON · presentation only · not picture-lock)

Erathia feast · NONCANON Deyja / Sandro seed · NONCANON Griffins settle · NONCANON


Title ≠ content guards

Marketing slugs must not drive boards or dialogue factions. PLAN path + unit/hero names win.

Scene Marketing title Content truth
S05 a-leaderless-land Rampart / Gelu / AvLee forest
S06 the-elven-bargain Tower / Solmyr / Bracada
S07 towers-and-barbarians Fortress / Tazar / Tatalia
S08 war-drums Stronghold / Crag Hack / Krewlod

Scene lore rollup · status

Item State
S01–S12 lore 12/12 production-safe · 0 blocking CONFLICTS
Next production scene NONE · SCRIPT Sc.13 folded into S12
Film package COMPLETE · Phase 8 SHIP · Phase 9 DONE
Wave consults No re-open (PM)
Assets drop /assets/lore/ · 9 faction SVG · 4 place SVG · 3 NONCANON moods · MANIFEST (repo)
Runtime 95:30/v7 FROZEN

Sources (repo): lore/HOMM_WIKI_LORE.md · lore/gathered/TOWN_HOMELANDS_MIRAHEZE.md · lore/reviews/SCENE_LORE_INDEX.md · lore/FILM_VS_GAME_DIVERGENCES.md


Ready for Director

Path edited (this PM pass — ONLY index):

website/docs/depts/lore/index.md

Assets (prior c47ba5 · unchanged):

website/docs/public/assets/lore/

Please: home index link holds · npm run buildhttps://epicmovies.net/homm3/depts/lore/

depts/lore/factions

depts/lore/factions.md

Factions — nine town banners (wiki-safe)

Owner: Lore (lore-4da4d) · parent: Lore home
Sources: Miraheze HoMM3 · lore/HOMM_WIKI_LORE.md · lore/gathered/TOWN_HOMELANDS_MIRAHEZE.md
Constraint: No invent · no HotA Cove/Factory · 95:30/v7 FROZEN


Town ↔ homeland lock

Town Homeland Capital / seat (wiki) People (wiki) Terrain Film scene(s)
Castle Erathia Steadwick Humans · knights · clerics Grass S01 court · S03–S04 · S12
Rampart AvLee Pierpont (Tularean Forest) Wood elves · dwarves · fae Grass / forest S05
Tower Bracada Celeste (skycity) Wizards · genies · gremlins Snow / silver S06
Necropolis Deyja Moulder Necromancers · undead Dirt S01 seed · S02 · S12
Inferno Eeofol Kreelah Kreegan · efreet Lava S09
Dungeon Nighon Island / underworld seats Warlocks · troglodytes · minotaurs Subterranean S10
Stronghold Krewlod Ulgak Barbarians · orcs · ogres Rough S08
Fortress Tatalia Tidewater (wiki) Lizardmen · gnolls · beastmasters Swamp S07
Conflux Elemental Confluence Planar tear (AB) Elementals · planeswalkers Highlands S11

Banner cards (SVG refs)

Castle · Erathia

Castle

Rampart · AvLee

Rampart

Tower · Bracada

Tower

Fortress · Tatalia

Fortress

Stronghold · Krewlod

Stronghold

Inferno · Eeofol

Inferno

Dungeon · Nighon

Dungeon

Necropolis · Deyja

Necropolis

Conflux · Elemental Confluence

Conflux


Magic school colors (cite only)

Castle holy/gold · Necropolis death/green · Rampart nature · Tower arcane/cyan · Fortress beast · Stronghold fury · Inferno fire/red · Dungeon destruction/violet · Conflux prismatic.

Gaffer owns light ladders · Lore cites only.


Lore home · Places · Divergences

depts/lore/places

depts/lore/places.md

Places — Antagarich geography (wiki-safe)

Owner: Lore (lore-4da4d) · parent: Lore home
Sources: Miraheze · Might & Magic wiki (Antagarich / Erathia) · lore/HOMM_WIKI_LORE.md
Constraint: No invent continents · 95:30/v7 FROZEN


Cosmology (film-relevant)

Term Wiki role Film use
Enroth (planet) Classic M&M / HoMM world Background
Enroth (continent) Northern; Catherine as Queen of Enroth with Roland Origin of Catherine’s voyage home
Antagarich Southern continent · RoE / AB / SoD setting Primary film geography
Jadame / Vori / etc. Other lands Out of scope unless V.O. texture

Antagarich


Core places

Erathia

Erathia

Steadwick

Steadwick

Deyja

Deyja

Other homelands (no dedicated SVG drop)

Place Faction Film
AvLee · Pierpont Rampart S05 forest alliance
Bracada · Celeste Tower S06 silver cities / Titans
Tatalia Fortress S07 swamp wardens
Krewlod · Ulgak Stronghold S08 war-drums
Eeofol · Kreelah Inferno S09 fire-gates
Nighon Dungeon S10 underworld
Elemental Confluence Conflux S11 planar council

Mood stills (NONCANON · presentation)

From SE S01 boards — not picture-lock · not new canon.

Erathia feast · NONCANON

Deyja / Sandro seed · NONCANON

Griffins place settle · NONCANON


Restoration Wars spine (wiki summary)

  1. King Nicolas Gryphonheart poisoned (Lord Haart / Deyjan plot).
  2. Heir Catherine away in Enroth; multi-front invasion.
  3. Catherine lands · Restoration · reclaim Steadwick · confront undead king.
  4. Film sharpens father/daughter duel form in production S12 (SCRIPT Sc.12+13 fold).

Full character locks: repo lore/HOMM_WIKI_LORE.md §4.


Lore home · Factions · Divergences

depts/lore/divergences

depts/lore/divergences.md

Film vs game — divergence notes

Owner: Lore (lore-4da4d) documents · Director owns creative rulings
Register: lore/FILM_VS_GAME_DIVERGENCES.md · scene index lore/reviews/SCENE_LORE_INDEX.md
Rule: Lore annotates; Director rules. No silent SCREENPLAY replace.
Runtime: 95:30/v7 FROZEN

Legend: ✅ aligned · ✳️ film extension · ⚠️ deliberate change · NOTE label drift


Register (presentation)

ID Topic Class Film treatment Game baseline
D1 S05–S07 titles NOTE Marketing slugs PLAN content: Rampart / Tower / Fortress
D2 S07 “diptych” wording NOTE Some plans said Fortress+Stronghold S07 = Fortress · S08 = Stronghold
D3 Sun’s Tear ✳️ Frees bound dead / climax device No such artifact name
D4 Nine Banners + Chronicler ✳️ Narrative frame Not a historical event
D5 Lord Haart merge ⚠️ One poisoner → Death Knight arc Two Haarts in game data
D6 Father/daughter duel form ✳️ Personal duel climax S12 RoE ends Lich King; full Haart arc longer
D7 Gwenllian / Beatrice ✳️ S03 flashback warmth Silent in game cutscenes
D8 Blade framing Xeron seeks; coalition deny Gelu good-hands; Kreegan forge race
D9 Tatalia / Krewlod Survival / might, not crusade Multi-front Restoration pressure
D10 Conflux wild card Ninth banner / AB Armageddon’s Blade expansion

Title ≠ content (always apply)

Scene Do not board as… Board as…
S05 Empty Steadwick / leaderless Erathia map only Rampart · Gelu · AvLee forest
S06 More elves / forest bargain Tower · Solmyr · Bracada · Titans
S07 Tower cyan or barbarian drums Fortress · Tazar · Tatalia swamp
S08 Swamp hydra reprise Stronghold · Crag Hack · Krewlod

Authority when titles fight content: PLAN source path + unit/hero names win over marketing titles.


Spelling & naming locks

Item Film standard
King Nicolas Gryphonheart (first mention)
Continent vs kingdom Antagarich continent · Erathia kingdom
Catherine Queen of Enroth by marriage · heir/restorer of Erathia by blood
HotA towns Cove / Factory / Bulwark — out of film scope

Production end state

Claim Status
Scenes S01–S12 lore 12/12 PASS (NOTES only)
Production S13 invent NONE
SCRIPT Sc.13 Folded into S12
Next Wave consult Only if PM re-opens

Lore home · Factions · Places

depts/pm

depts/pm/index.md

Project Manager

Owner: Project Manager (project-manager-102cf)
Edit only: website/docs/depts/pm/
Film: The Nine Banners · Runtime: v7 = 95:30 FROZEN


Mission

Tracker · next-step · SHIP gates · department coordination.
No invented production routes. No S13 invent. No picture-lock re-open.

Package status (authoritative paths)

Layer Status Master
Phase 8 Final delivery SHIP PRODUCTION_DELIVERY_SIGN_OFF.md
Phase 9 Directed dialogue COMPLETE S01–S12 PHASE9_DIALOGUE_COMPLETE.md
Film directed-dialogue COMPLETE · FILM END FILM_DIRECTED_DIALOGUE_COMPLETE.md
Website VitePress COLLECT COMPLETE · LIVE website/ · https://epicmovies.net/homm3/
Sound/Mix DEFERRED no Sound agent · interim audio accepted
Binary FINAL export OPTIONAL outside document SHIP

Gate matrix (document film)

Gate Count Result
DE dialogue sheets 12 PASS
Director BINDING CONFIRMs 12 PASS
Editor ALIGN CLEAR 12 PASS
SE SPEECH_BEATS 12 PASS
Gaffer light locks 12 PASS
Next production scene after S12 NONE

SCRIPT Sc.13 (father/daughter) is folded into production S12 — not a 13th scene.

Phase map

0–5 GREEN → 6–7 GREEN → 8 SHIP → 9 COMPLETE → 10 Website LIVE → FILM END 95:30
Phase Status
0–5 Bible → integration GREEN
6–7 Audio · lock · Act II GREEN
8 Final delivery SHIP
9 Per-scene directed dialogue COMPLETE
10 Website VitePress + assets LIVE /homm3
Optional Sound DEFERRED

Act spine (runtime lock)

Act Window Runtime
I The Fall 00:00–26:30 26:30
II The Gathering 26:30–74:30 48:00
III The War 74:30–95:30 21:00
Total 95:30

DO-NOT-FLIP.

Live routes

Resource Path
This site https://epicmovies.net/homm3/
Gallery (public_html) https://epicmovies.net/gallery.html
Next-step plan repo NEXT_STEP.md
Latest PM next-step receipt PM_NEXT_STEP_FILM_SITE_LIVE_71b877_2026-07-19.md

Status docs (static assets)

Doc Image / file
Package status PACKAGE_STATUS
Phase map PHASE_MAP
Act spine ACT_SPINE
Asset collect manifest ASSET_MANIFEST

Residual (non-blocking · honest queue)

Item Owner Status
Sound/Mix agent PM (if onboarded) DEFERRED
Binary FINAL export PM / Editor OPTIONAL
Dept page expansions Each dept ACTIVE (website/DEPT_PAGES.md)
Production scene formalize CLOSED unless PM re-opens

Constraints (always)

Department coordination

Dept Page Role
Director /depts/director/ Creative authority · home index owner
Editor /depts/editor/ Cut · ALIGN · runtime ledger
Gaffer /depts/gaffer/ Light ladders · mood
Scene Editor /depts/scene-editor/ SPEECH support · NONCANON boards
Dialogue Editor /depts/dialogue-editor/ Line IDs · formalize CLOSED
Lore /depts/lore/ Wiki-safe faction/place refs

THE END · 95:30. Standing for optional Sound/Mix only.

depts/pm/residual

depts/pm/residual.md

Residual queue (optional only)

Honest leftovers after film document package COMPLETE and website LIVE.

Item Blocks ship? Status
Sound/Mix agent No Deferred · interim audio accepted
Binary FINAL package No Optional
Picture re-cut N/A Not authorized without Director ruling
S13 invent N/A REJECTED
Further DE-SCN / DIR-SCN N/A CLOSED unless PM re-opens

Live

Return to PM home · Production package · Film overview

depts/pm/PACKAGE_STATUS

depts/pm/PACKAGE_STATUS.md

Package status — The Nine Banners (site mirror)

Field Value
Runtime v7 = 95:30 FROZEN
Phase 8 SHIP
Phase 9 directed dialogue COMPLETE S01–S12
Next scene NONE · Sc.13 folded into S12
S13 invent REJECTED
Sound/Mix Deferred (non-blocking)
Site role Presentation only · no picture-lock re-open

Gate matrix (document)

Gate Count
DE dialogue sheets 12
Director BINDING CONFIRMs 12
Editor ALIGN CLEAR 12
SE SPEECH_BEATS 12
Gaffer light locks 12

Sources: PRODUCTION_DELIVERY_SIGN_OFF.md · PHASE9_DIALOGUE_COMPLETE.md · FILM_DIRECTED_DIALOGUE_COMPLETE.md · NEXT_STEP.md

depts/pm/PHASE_MAP

depts/pm/PHASE_MAP.md

Phase map (presentation)

0–5 GREEN → 6–7 GREEN → 8 SHIP → 9 COMPLETE → FILM END 95:30
Phase Status
0–5 Bible → integration GREEN
6–7 Audio · lock · Act II GREEN
8 Final delivery SHIP
9 Per-scene directed dialogue COMPLETE
Optional Sound DEFERRED
Binary FINAL OPTIONAL

depts/pm/ACT_SPINE

depts/pm/ACT_SPINE.md

Act spine (runtime lock)

Act Window Runtime
I The Fall 00:00–26:30 26:30
II The Gathering 26:30–74:30 48:00
III The War 74:30–95:30 21:00
Total 95:30

DO-NOT-FLIP · picture-lock READY · presentation only.

depts/pm/ASSET_MANIFEST

depts/pm/ASSET_MANIFEST.md

PM asset collect manifest (c47ba5 / e4fe51bb)

Date 2026-07-19
Route website/ASSETS_COLLECT.md · director/ROUTE_WEBSITE_VITEPRESS_c47ba5_2026-07-19.md
Runtime 95:30/v7 FROZEN

Seeded this pass (curated · not full dumps)

Folder Files Source
pm/ PACKAGE_STATUS · PHASE_MAP · ACT_SPINE · this MANIFEST PM authored
scene-editor/ S01 L01–L04 NONCANON (prior SE) + S12 hero stills scene-editor/boards/
shared/ Act hero picks S01 / S05 / S12 SE NONCANON boards
Other depts README placeholders Awaiting dept drops

Constraints held

No S13 · no BINDING/cut/light re-open · presentation only.

download

download/index.md

Download the site

Export the full Nine Banners presentation site as a single file (or offline package).

Format Download Notes
HTML (online) nine-banners-full.html All pages · TOC · images via live /homm3/assets/
HTML + assets ZIP nine-banners-full-with-assets.zip Offline package: index.html + full assets/ tree
PDF nine-banners-full.pdf Print-ready single PDF
ODT (ODF) nine-banners-full.odt OpenDocument Text

Offline ZIP (recommended for archive)

Unzip and open index.html. Images load from ./assets/ (relative paths). Includes all department stills/SVG under assets/.

unzip nine-banners-full-with-assets.zip
open index.html   # or double-click

How it is built

cd website
npm run build          # vitepress + export-downloads + publish
# or:
npm run export

Pipeline (scripts/export-downloads.mjs):

  1. Walk all content markdown → one HTML (web / offline / print modes)
  2. Bundle offline HTML + docs/public/assets/**ZIP
  3. PDF via headless Chrome · ODT via LibreOffice

Constraints

Live